Prompt (English):
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Japanese anime 3D game CG, ACT action game perspective, cinematic battle performance, camera closely follows the protagonist throughout, high-octane, high-speed, high-impact feeling. Protagonist appearance references Image 1, characterized as a martial arts grandmaster, extremely strong in close-range melee combat, exuding immense oppression. Scene set in a doomsday wasteland world, yellow sand filling the sky, dust drifting down, ruins and dilapidated ancient-style buildings interspersed, overall atmosphere is desolate, solemn, with Eastern apocalyptic aesthetics. Opening shot rapidly pushes in on the protagonist, wind and sand sweep past, tension fills the air. First wave of over a dozen minions attacks simultaneously, protagonist instantly erupts, using extremely fluid and fierce melee combos to continuously kill in seconds, actions include dodge dash, heavy punch to the face, elbow strike to break defense, leg sweep to topple, aerial pursuit, ground impact shockwave, combos as smooth as a one-take shot, every punch hits flesh, enemies are knocked flying, smashed into the ground, rolling, crashing into walls, strong hit feedback. Battle includes massive environmental destruction: walls cracking, debris exploding, ground shattering, dust shooting into the sky, enemies crashing through ruins, reinforcing the power impact. After clearing the field, camera pauses briefly, Boss entrance animation begins. Boss emerges from the depths of the sand and dust, accompanied by an oppressive close-up, low-angle looking up shot, footsteps shaking the ground, wind pressure surging, powerful aura. Subsequently, the protagonist and Boss engage in two rounds of high-speed close-quarters fierce combat, camera closely follows the protagonist's movement, actions are sharp and fierce, including parrying, dodging, counter-attacking, fist clashes, close-range suppression, explosive heavy hits, presenting the speed and power of a duel between masters. Finally, the protagonist charges up and unleashes an ultimate move, afterimage dash, continuous heavy hits, frontally blasting through the Boss's defense, one-hit kill. Ending shows the Boss crashing heavily to the ground, ruins exploding, dust waves surging to the sky, ground cracking, screen is shocking, climax maxed out. Requirements: overall movements natural and coherent, combat clear, camera cool but not chaotic, highlighting the satisfaction, oppression, and finishing burst of ACT game CG level.
中文参考:
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日式动漫 3D 游戏 CG,ACT 动作游戏视角,电影级战斗演出,全程紧跟主角,高燃、高速、高打击感。
主角形象参考图片1,设定为武术宗师,近战体术极强,压迫感十足。场景为末日废土世界,黄沙漫天,尘埃飘落,废墟与残破古风建筑交错,整体气质苍凉、肃杀、带东方末世美学。
开场镜头快速推进主角,风沙掠过,气氛压满。第一波十几只小怪同时扑来,主角瞬间爆发,使用极其流畅凶狠的体术连击连续秒杀,动作包含闪身突进、重拳轰脸、肘击破防、扫腿放倒、腾空追击、落地震荡,连招一镜到底般顺滑,拳拳到肉,敌人被击飞、砸地、翻滚、撞墙,受击反馈强烈。
战斗中加入大量环境破坏:墙体龟裂、碎石炸裂、地面崩碎、尘土冲天、敌人撞碎残垣,强化力量冲击。
清场后,镜头短暂停顿,Boss 登场动画开始。Boss 从沙尘深处现身,伴随压迫感特写、低机位仰拍、脚步震地、风压翻涌,气场强大。
随后主角与 Boss 展开两轮高速近身激战,镜头紧贴主角移动,动作凌厉凶猛,包含格挡、闪避、反击、对拳、贴身压制、爆发重击,呈现高手对决的速度感与力量感。
最终主角蓄势爆发终极大招,残影冲刺,连续重击,正面轰穿 Boss 防御,一击秒杀。结尾展现 Boss 重重坠地、废墟爆裂、尘浪冲天、地面裂开,画面震撼,高潮拉满。
要求整体动作自然连贯,战斗清晰,镜头酷炫但不混乱,突出 ACT 游戏 CG 级别的爽感、压迫感与终结爆发。



